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The ZPG A1 Unicorn is a handheld game console with an unusual design, thanks to its compact body built around a 4 inch, 720 x 720 pixel square display. Other features include a MediaTek Helio G99 processor, up to 8GB of RAM and 256GB of storage, and an Android-based operating system. First unveiled in November, the A1 Unicorn went on sale in China on December 31 for $125 and up, and now it’s available for purchase from AliExpress for about $220.

Update: The makers of the ZPG A1 Unicorn say that the version listed on AliExpress is not “official,” and that customers should sign up for updates at the Zpocket website to be notified when it’s actually available for purchase. That’s expected to happen later this month, and the price should be lower than the $220 that the unofficial model was selling for.

The handheld’s Helio G99 processor feature two ARM Cortex-A76 Performance CPU cores at up to 2.2 GHz, six Cortex-A55 cores with speeds up to 2 GHz, and Mali-G57 MC2 graphics. It should be able to handle most native Android games, as well as emulation for older game consoles (the chip can reportedly handle some PS2 titles).

There’s also a fan inside the case to keep the system from overheating during gameplay, and the A1 Unicorn features a 4,500 mAh battery and support for 18W charging.



Its game controllers include dual analog sticks, a D-Pad, shoulder triggers, and action buttons. And there’s also a six-axis gyroscope for motion controls. There’s a built-in speaker as well as a headphone jack, USB-C port, and microSD card reader on the bottom.

The ZPG A1 Unicorn has a plastic body that comes in three color options: white, transparent purple, or transparent black. The whole thing weighs 250 grams (less than 9 ounces).

Keep in mind that there are a few inconsistencies on that product page though: AliExpress shows estimated delivery dates of mid-April, but the product description says it will actually be delivered in mid-May. And the tech specs describe the screen as having a 1280 x 720 pixel resolution, but that’s not true.

So you might want to wait to see if those issues are fixed and/or if any other retailers start taking orders before spending money on the A1 Unicorn, but since it already launched in China several months ago, it’s not surprising to see sellers beginning to sell it to customers in other countries.

While the $220 price tag makes this handheld a bit more expensive than some other models, it basically combines the specs of a mid-range Android smartphone with a compact design and that square display, which is an IPS LCD screen with 255 pixels per inch.

This article was first published April 2, 2024 and most recently updated April 4, 2024. 

via NotebookCheck (1)(2)

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  1. I wonder if this is the same LCD used in the Hyperpixel Square? Same dimensions and I can’t imagine there are that many 1:1 LCDs out there.

  2. I hope that $220 price is just some greedy vendor taking advantage of being the first seller on Aliexpress. I hope it comes down closer to $125.

    At $125, this thing is a great value, but it’s very overpriced at $220. It’s almost 2x more powerful than any of the T618-powered handhelds, which are also priced around $120.

    I hope most of the 32-bit emulators on Android are capable of upscaling to 720×540 resolution, because this 720×720 screen is not great at scaling 640×480 images.

    1. Its the same screen as the powkiddy rgb30, so if you wondering how it will perform there is a ton of content out there for it. The rgb30 is only like 86 dollars though and has native pico 8 support, this device runs android so it can technically play most pico 8 games but as of right now pico 8 does not support android natively.
      I do like this form factor but I think your right on the price. I believe the unicorn is more powerful than the rgb30 which caps out at being able to play a good amount of n64 games but not all. The unicorn from what i can tell should be able to play some ps2 lvl games but probably not full support. Not that I would ever want to buy a 1:1 screen to play ps2

      1. Yeah the RGB30 is what I was basing my impression of the screen from. The 720×720 resolution does a poor job of scaling any 640×480 content, which is the native resolution of Dreamcast, Gamecube, and PS2 (which are basically the systems that this device can handle over and above the competition.

        Your best bet is to upscale the video output of the emulator beyond the screen’s resolution, like 1080p. It will help make the scaling a bit smoother. But it remains to be seen if this hardware can actually scale those systems that high. Dreamcast would definitely be able to, but I really doubt Gamecube and PS2 will.