Apparently computers you wear like a backpack are still a thing. Two years after launching the Zotac VR GO gaming PC that you strap to your back while running virtual reality games and applications, Zotac is back with the VR GO 2.0.
The new model features an 8th-gen Intel Coffee Lake processor, NVIDIA GeForce GTX 1070 graphics, dual hot swappable batteries, and an updated design that features Zotac’s SPECTRA 2.0 LED lighting effects, among other things.
The company hasn’t announced how much the VR GO 2.0 will cost or when you’ll be able to buy it, but I’m guessing a lot, and fairly soon.
The system is basically a compact gaming PC that weighs about 10.4 pounds and measures about 13.7″ x 11″ x 3.4″ and a harness that lets you wear the system on your back.
It has ports on the top to make it easy to plug in a VR headset, and foam padding for the shoulder straps to make the system easy to wear, as well as a back support system meant to provide a little breathing room for ventilation.
Under the hod, the computer has an Intel Core i7=8700T hexa-core processor, NVIDIA’s GTX 1070 graphics card, 16GB of DDR4 memory, a 240GB M.2 SSD, and a 2.5 inch drive bay for a hard drive or SSD.
- 6 USB 3.0 ports (3 on top, 3 on the side)
- 1 USB 3.1 Type-C port
- 2 HDMI 2.0 ports
- 1 DisplayPort 1.4
- Gigabit Ethernet
- SDXC card reader
- Mic and headphone jacks
The system also supports 802.11ac WiFi and Bluetooth 5.0.
The VR GO 2.0 comes with two 86.4 Wh/6,000 mAh batteries that offer up to 1.5 hour of run time while gaming. You can swap out batteries on the fly without restarting the computer — just make sure you’ve got at least one fully charged battery inserted at all times. If you’ve got a few spare batteries, you could theoretically get many hours of run time by continuously charging and replacing batteries as they die.
I’m part of the group who thinks this current VR wave is dead (I think the last wave was in the 90s). I guess it’s not that dead if OEMs are still producing these backpack PCs for VR.
Sorry, this just looks so idiotic to me.
VR might catch on eventually, but I don’t think strapping a computer onto your back in addition to the welding helmet on your face is really going to help much.
Looks ideal for a VR escape room use case.
I think the 1st 5-10 years will be for early adopters who don’t mind excessively heavy and huge hardware being strapped to their bodies. Later on, I believe we will reach a point where you would be wearing a few sensors in various body joints and something on your eyes for VR while the rest is in a corner of the room.
Yeah, the whole thing might just be a battery that powers the sensors, screen, and a Wireless Module.
The PC would be 10 metres away, hooked to a powerpoint, doing all the heavy computational tasks. The missing link is a very fast and low-latency wireless module that doesn’t get affected by other radios and wall-bouncing.
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