Microsoft’s next-gen game console will be available starting November 7th for $499. 

The Xbox One X is the company’s first game console designed to run games at 4K resolutions, with some titles playable at up to 60 frames per second.

Previously codenamed Project Scorpio, the new console features a custom 2.3 GHz, octa-core processor, a custom 40-core graphics processor with 6 teraflops of performance, 12GB of GDDR5 RAM, and high dynamic range support.

The system also has a Blu-ray drive with support for 4K video playback.

Technically, this isn’t Microsoft’s first 4K-ready game console. The Xbox One S could also handle some ultra HD content… and by content, I mean streaming video. What makes the Xbox One X special is its support for playing games at native resolutions on ultra HD displays.

It also has more processing power than Sony’s PlayStation 4 Pro, which tops out at 4.2 teraflops.

The Xbox One X should also be backward compatible with games designed for the Xbox One and Xbox 360.

Meanwhile, if the Xbox One X seems too pricy, Microsoft is also dropping the price of the Xbox One S to $249.

via MSPowerUser and The Verge

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11 replies on “Xbox One X coming Nov 7th (Project Scorpio)”

  1. The xbone becomes the xbonex, on a production line that’s xbonexbonexbonexbonexbonex

  2. Now if only it would support booting Linux it would be a decent workstation.

    1. They both suck.
      Consoles don’t have to be underpowered, remember the Atari, NES, SNES, GB Color, PS1, PS2, Xbox? Even the Xbox 360 and PS3 were somewhat impressive for their time.

      The Wii, Wii U, Switch, Xbox One, PS4, PS4 Pro, and Xbox One X are quite underpowered for their time.

  3. It’s still roughly equal to the PS4 Pro’s performance. The only difference?
    It’s more expensive and a year late. Pretty embarrassing, were they not embarrassed by the PS4-Xbox One launch? It’s like a repeat of the PS3-Xbox 360 launch in reverse. Looks like Microsoft really didn’t want to sell the console at break-even pricing, or at-loss, they opted to make a profit on each unit sold.

    MS could’ve been wiser, saved some of that huge marketing budget into actual hardware improvements. To turn the tables on both Sony and Nintendo and actually release a Xbox Two!

    This Xbox 1.5 will draw a lot of power, overheat, stutter…for what?
    To do 4K, at 24fps, janky HDR, No AA, at Medium Settings.
    I think most publishers will instead adopt 1800p-checkerboard, raise to 30fps, MLAA, High Settings.

    Here’s some Practical Specs they chose against:
    CPU: 4 Core/8 Thread, 3.0GHz (based on Ryzen 1500X)
    Memory: 6GB DDR4-2400
    Memory (Video): 6GB GDDR5-2000 (8GHz)
    GPU Specs: “Fake 10TFlops” rating, Actual 5TFlops (FP32), 1,200MHz, RX 580-based
    Storage (OS/Game Engine/User Settings): Non-removable SSD, 128GB, M.3-NVME 500MBps
    Storage (User Media/Game Assets): Removable HDD, 1TB, 2.5″ SATA3 5200rpm
    PSU: 240W (actual draw 40W-180W)
    Features: USB-C ports, a 4K-BR player
    Retail: US$499 (priced at slight loss)

    Those specs will result in less noise, heat, and consumption than PS4 Pro.
    Whilst hitting 60fps (unlike PS4 Pro’s 30fps). Actually running native 2160p resolution (unlike PS4 Pro’s 1440p). And at a small modification to Graphical Settings to High, proper HDR and FXAA (unlike PS4 Pro’s Very High, Checkboard, MLAA). Which is basically a mid-range Gaming PC.

    Now instead people will be stuck with low-end Gaming PC quality until at least 2022. It hardly looks like a justifiable upgrade from the Xbox One S. This equals the PS4 Pro and makes the Nintendo Switch look less pathetic. Albeit, now most people would be more tempted to join the Steam/Gaming PC market worldwide, because it is less competitive.

    It would’ve been wise for them to sell the Xbox One S in even smaller form-factor (smaller than PS4 Slim) back in Nov 2016. They could’ve done it by upgrading the HDD bay from a 2.5″ size to a 3.5″ size, but completely removing the BR player. They should’ve marketed it for Download/Online only console which MS actually wants. Perhaps keep the pricing but include a 6month free XBL Gold membership with each unit, or make it $50 cheaper US$249, or both. Makes a proper distinction between the XB1 and XB2, unlike the current scenario.

    1. 4.2TF is not “roughly equal to” 6TF, as 1.2TF is not “roughly equal to” 1.8TF. Checkerboarding i show Sony made do with 2016 AMD GPU tech to attempt 4K output. No one prefers that over native 4K output. No one. And this is even before considering the RAM amount and bandwidth discrepancy.

      XBox One X is a proper 4K console since MS was able to wait until 2017 launch. Sony rushed Pro launch for who know hat stupid reason since they had marketshare command. They should have waited for 2017 and they also could have a proper 4K console.

      1. If you look at the actual hardware, the Xbox Scorpio is using the same architecture as the PS4 Pro in all the CPU, GPU, and Memory components.

        The PS4 Pro can barely do the 1440p or 1800p Checkerboarding. The Xbox Scorpio will do the same, only more easily. However, both fall short in terms of hardware to do 4K natively.
        If you want to do 4K native, you either need to build a much stronger console… or go PC Gaming.

        For 4K native, at the minimum you need…
        CPU: Intel Core i5-6500
        GPU: GTX 1080
        Memory: 8GB cpu + 6GB gpu

        Such hardware is about x2 faster than the Xbox Scorpio. The Xbox One X thus cannot do 4K, or do so using low framerate, low graphics, and/or checkerboard. When I mean 4K Gaming I mean something demanding like Watch Dogs 2 or Battlefield 1… not Angry Birds or Cuphead.

        People say 1800p-checkboarding, 35fps, High Settings, MLAA and HDR are enough as “4K” because it will be used on TV’s…..because TV’s have lower colour accuracy, higher latency, longer viewing distance when compared to Monitors. I say “okay” but that isn’t honest, its mainstream marketing fooling customers. Surely kids may not notice, but adults do (and its us adults who pay for these toys).

        1. But it’s due to the fact that the CPU arch is the same as the Xbox One that allows it to maintain compatibility. By switching to a newer CPU, Microsoft would have then needed to recode the games to support the newer timings on the cpu.

          Recently, a game called Vanquish had been released on PC, ported from the 360/PS3 era days. Initially, the game had an issue wherein enemies would deal game-breaking amounts of damage, as this damage was tied to the frame rate. Without accounting for the timings on newer processors, errors like this and others would run rampant when attempting to play games deigned for a slower arch.

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