Asus may be preparing to launch an Android game console box or handheld system. The folks behind the AnTuTu benchmark noticed some test results and specs for an unannounced system called the Asus GameBox.

asus gamebox

The Asus GameBox appears to feature an NVIDIA Tegra 4 ARM Cortex-A15 processor, 2GB of RAM, 8GB of built-in storage, and a 1280 x 720 pixel display.

In other words, while the device has “box” in the name, it has a display. That suggests it could be some sort of handheld system like an NVIDIA Shield or Archos GamePad.

But there’s no camera, which suggests that either this is an early prototype, or it’s really designed primarily for gaming and isn’t expected to replace a general-purpose tablet.

At this point the device is running Android 4.3 Jelly Bean, but there’s no telling if that will still be the case by the time the tablet hits the streets… if it ever does. There’s also no word on how much the Asus GameBox will cost.

via MobileGeeks

Support Liliputing

Liliputing's primary sources of revenue are advertising and affiliate links (if you click the "Shop" button at the top of the page and buy something on Amazon, for example, we'll get a small commission).

But there are several ways you can support the site directly even if you're using an ad blocker* and hate online shopping.

Contribute to our Patreon campaign


Contribute via PayPal

* If you are using an ad blocker like uBlock Origin and seeing a pop-up message at the bottom of the screen, we have a guide that may help you disable it.

Subscribe to Liliputing via Email

Enter your email address to subscribe to this blog and receive notifications of new posts by email.

Join 16,203 other subscribers

3 replies on “Unannounced Asus GameBox with Tegra 4 in the works?”

  1. The problem with using portable devices as game/entertainment boxes is that if they weren’t designed properly, when the battery dies (and by that I mean “needs to be replaced”, not “needs to be recharged”) the product dies with it. Also depending on the device and the type of mhl, it’s quite possible that the charge provided won’t prevent the battery from draining, it just makes it drain slower.

    This is why things like the Android sticks, ouyas and mojos can make sense.

  2. Moto of this story, If you want to keep your developing project under wraps, don’t run an AnTuTu benchmark on it.

  3. All it would take is some kind of unified gaming controller support to make nearly ANY Android device into a “game box”, but then again all it takes for a smartphone or tablet to be an “Android Mini PC” is HDMI and OTG and/or bluetooth support, so go figure that one.
    The specs look good except for the storage.
    Games add up and some are big, so 16gb or above should be there, not 8.

Comments are closed.