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Facebook wants to make “the camera the first augmented reality platform”

Facebook recently added a camera feature to all of its mobile apps, allowing you to quickly snap a photo or capture a video and share it with your friends… but also to apply real-time effects including frames, virtual masks, and style transfers (make your picture look like a van Gogh in real-time). Now Facebook says […]

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ODG unveils augmented reality glasses with Snapdragon 835

Qualcomm says its new Snapdragon 835 chip has the chops to handle virtual reality and augmented reality applications. So it shouldn’t be surprising that device makers aren’t only putting the Snapdragon 835 processor into smartphones. Osterhout Design Group (ODG) has unveiled two new wearables that will use the chip. The upcoming ODG R-8 is a […]

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Asus Zenfone AR is a Google Tango phone with Snapdragon 821 (leaked a bit early)

Google’s Tango platform for augmented-reality enables phone and tablet makers to leverage Google’s technology for games, home decorating and repair, and other applications that use the phone’s cameras and sensors to blur the lines between digital and real-life environments. Lenovo launched the first commercially-available Tango phone in 2016. Now Asus is getting ready to launch […]

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Microsoft HoloLens goes international: launching in 6 new countries

Microsoft’s augmented reality computer that you wear around your head is heading to international waters. You can already buy a Microsoft HoloLens Development Edition kit in the United States or Canada. But now you can also pre-order the device and have it shipped to Australia, France, Germany, Ireland, New Zealand, or the UK in late November. […]

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Intel Project Alloy is an all-in-one VR headset (wire-free)

Most existing virtual reality headsets currently fall into two categories: low-power systems that use your smartphone (or smartphone-like hardware) for the display and processing, and higher-performance systems like the Oculus Rift and HTC Vive which connect to your PC with wires. Intel is showing off a wire-free, all-in-one headset called Project Alloy. It looks more […]

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Microsoft HoloLens now available without an application (still costs $3,000)

Microsoft’s HoloLens wearable computer/augmented reality device is still very much in the developer preview stage of its life cycle. HoloLens hardware is currently expensive, the software is still under development, and did I mention that it’s expensive? But now you can buy one if you want. Microsoft started shipping $3,000 HoloLens development kits earlier this […]

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Lenovo Phab 2 Pro is the first phone with Google’s Tango 3D cameras

Lenovo is introducing the first commercial smartphone that uses Google’s Project Tango depth-sensing technology. The Lenovo Phab 2 Pro is coming in September for $499 and it will be available worldwide (including at Best Buy, and Lowe’s stores in the US). The Phab 2 Pro is a smartphone with a big screen and a 3D […]

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Microsoft opens Windows Holographic platform, wants to see third-party HoloLens-style devices

Microsoft’s HoloLens may be the first device to support the company’s Windows Holographic platform, but Microsoft hopes it’s not the last. The company has announced it’s opening up the platform for third-party companies that want to make their own mixed-reality devices and accessories. In other words, Microsoft wants Windows to be the operating system that […]

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HoloLens software update brings multitasking, Bluetooth mouse support, and more

Microsoft began shipping its HoloLens Development Edition in March, and now the company is rolling out the first major software update for folks that have spent $3000 on the developer version of the company’s upcoming augmented reality headset. Among other things, the new software adds support for multi-tasking, Bluetooth mouse input, and additional voice commands. […]

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Microsoft tackles VR’s limited field-of-view with “sparse peripheral displays”

Strap an Oculus Rift, HTC Vive, or Samsung Gear VR to your face and you can peer into virtual worlds… but those worlds might look slightly claustrophobic. When we look at the real world, we have a roughly 180 degree field of view, while most virtual reality systems have fields of view closer to 110 degrees. But […]