jThe Oculus Rift S is a virtual reality headset with a higher-resolution display than the original Oculus Rift, support for inside-out position tracking (so you don’t need to place sensors around the room), and a more comfortable design.
First announced in March, the new headset is up for pre-order from the Microsoft Store for $399, and it has an estimated ship date of May 21st.
Update: Facebook has confirmed that the Oculust Rift S ships May 21st… as does the new Oculus Quest standalone VR headset, which is also up for pre-order starting today.
The new headset features two 1280 x 1440 pixel displays (for a combined resolution of 2560 x 1440), 5 built-in cameras for room-scale position tracking, and design changes that should offer better light blocking and weight distribution.
On the down side, something obviously had to give in order for Facebook-owned Oculus to offer a new model with those features without raising the price.
The Oculus Rift S has an LCD screen with an 80 Hz screen refresh rate, while the original Oculus Rift had an OLED display with a 90 Hz refresh rate.
The new headset works with Oculus Touch wireless motion controllers and it’s designed to connect to a PC with a relatively decent processor and NVIDIA GTX 960 or AMD Radeon R9 290 or better graphics.
I wonder how this will compare to some of the other Windows Mixed Reality headsets. The Samsung HMD Odyssey is $350, has a higher resolution, and its a 90hz display instead of 80hz.
Just to clarify, the 5 cameras for the tracking are in the headset. This uses Inside-Out tracking, as opposed to the room camera setup of the original.
Yeah, I thought that was clear, but I’ll add the words “built-in” to the post just to be on the safe side.
Is it possible to use the built-in 5-camera (inside out) system, in combination with the 3-Occulus-Constillation system?
Maybe to get a more accurate and faster reading…
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