The NVIDIA Jetson Orin NX 16GB module is a little computer that looks like a stick of RAM, but which offers up to 100 TOPS of AI performance for machine learning, computer vision, and other tasks.

NVIDIA’s new system-on-a-module is now available for purchase.  But with a $699 price tag, it’s clear that the Orin NX 16GB module is meant for professional use rather than hobbyists.

The module measures 69.6mm x 45mm and features a 260-pin SODIMM connector for use with carrier boards.

In terms of hardware, it features an 2 GHz, 8-core ARM Cortex-A78E processor with 2MB L2 cache and 4MB L3 cache with a 1024-core NVIDIA Ampere GPU featuring 32 tensor cores and speeds up to 918 MHz.

There’s also a 614 MHz Deep Learning accelerator, 16GB of LPDDR5 memory and support for NVMe solid state storage.

NVIDIA says the system-on-a-module can encode up to 12 streams of 1080p/30fps H.25 video at once, or decode as many as 18. It can also decode up to a single 8K/30fps stream or encode a 4K/60fps video (or up to three 4K/30fps videos).

That could make it a good fit for robotics or other autonomous applications where a system needs to quickly capture and process video from multiple cameras or other sources.

The NVIDIA Jetson Orin NX 16GB module can be configured at power consumption levels ranging from 10 watts to 25 watts.

NVIDIA also plans to launch a cheaper model with 8GB of RAM, a 6-core processor, and top GPU speeds of 765 Mhz in March, 2023. That model will support 10 to 20 watt power consumption settings, and it will top out at 70 TOPS of AI performance.


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6 replies on “NVIDIA Jetson Orin NX 16GB is now available (tiny system-on-a-module up to 100 TOPS AI performance)”

  1. Interesting hardware, but they gave it a really unfortunate name. In Spanish, orin means piss…

    1. There’s a high probability we will see a variant of this on the next console from Nintendo.

      The CPU is decent, not quite upto the level of the XSS, PS5, XSX but decent for 2020 standards. Probably built using TSMC-7nm. Although I’m thinking it will be released in Late-2024 which will be somewhat “old” at that point.

      Especially when considering the likes of TSMC-3nm, Cortex-A730, and the likes of the Apple M3 will be mainstream by then. So we’re talking about a difference of +50% performance at -50% power drain, pretty huge differences. Then again we’re comparing a USD $400 console from Nintendo, to a $900 Apple tablet, or a $500 Xiaomi phone.

      1. I personally think even a performance jump like that will be worth it. It’s really up to developers (and companies actually giving their devs the time) to optimize their games. When games like DOOM Eternal run at a solid 30 FPS on the Switch in handheld, albeit while looking fairly ugly, I think there’s plenty that can be done with even an only marginally faster system. 60 FPS at 720p with decent graphical fidelity in handheld mode shouldn’t be out of the realm of possibility for a game like DOOM or even Witcher 3 maybe? Now, if Nintendo had something on the level of the M1 or even like the A14 (but actually supporting Vulkan lmao), they’d absolutely be in an amazing place for compatibility with modern titles with very little issue.

        1. That’s the problem, Nintendo doesn’t care about developers. It is a first-party studio, which also happens to also sell accessories, and occasionally some hardware.

          The Nintendo Switch launched in 2017 using 2013 technology. Had they used 2016 technology, the device would’ve been somewhere between slightly slower than the XB1 to slightly faster than the PS4. That would’ve meant we could’ve had truly mainstream games like RDR2 on the NSwitch.

          But they decided to sacrifice long-term plan for a short-term success. And it worked. They have an avid following. And while the pandemic should’ve slowed sales it actually increased it. Completely illogical, but so was the Wii.

          So now, hardware like above won’t be enough. All the big studios are using the newer Game Engines, and they will be targeting PS5 level. We will occasionally see some wins like we saw on the NSwitch with the likes of Doom, Eternal, Wolfenstein, and Witcher 3. Those are exceptions that prove the rule.

          The next console, NSwitch 2, will likely be a similar story to the original. I would’ve preferred a “SuperSwitch” where the handheld needs a “SuperDock” as an eGPU to reach the next-gen performance levels, and enable cross-platform. But that’s just wishful thinking.

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