This summer Logitech and Tencent announced plans to launch a handheld game console designed for cloud gaming. Now more details about the upcoming device have leaked.
According to specs uncovered by Kuba Wojciechowski, it’s an Android-powered device called the Logitech G Cloud, and it has the specs of a mid-range phone.
Those specs include a 1920 x 1080 pixel display with 320 pixels per inch (suggesting it’s a 6.9 inch display), a Qualcomm Snapdragon 720G processor, 4GB of RAM, support for WiFi 5, and a 6,000 mAh battery.
While the Snapdragon 720G chip isn’t exactly a speed demon, it doesn’t need to be. This is a device that’s designed for streaming games from a remote server, not for rendering local content. Opting for a mid-range processor will likely help keep the price low.
It appears that the Logitech G Cloud will ship with Android 11, although the Snapdragon 720G chip also supports Android 12, so it’s possible there could be a software update in the future. But the OS probably isn’t as important as the custom user interface which, based on pictures shared by @evleaks this week, will include a full-screen launcher for services like Xbox Cloud Gaming and NVIDIA GeForce Now, as well as the Google Play Store.
Those pictures have been removed from Twitter in response to a claim from the copyright holder, which is a pretty good indicator that they were real. And that’s what led Wojciechowski to investigate further, eventually finding information about the Logitech G Cloud at the FCC, US Patent Office, and GeekBench websites.
Yesterday @evleaks posted a few photos of Logitech’s upcoming console. No details were known except that it would run Android. In confusion Logi confirmed the leak by DMCA’ing the tweet. Seeing that, I decided to dig deeper and it turns out they are EXCEPTIONALLY bad at secrets.
— Kuba Wojciechowski⚡ (@Za_Raczke) August 31, 2022
The only way this is viable, to my personally at least, is if it’s A. affordable, and B. rootable/flashable.
If I can’t put a stripped version of Android on it with a customized frontend for emulation, I have literally 0 interest. If I want to play a resource hogging game, I’ll go to my PC or laptop. A handheld, to me, is something I can get a few for my kids and I to play games with locally.
I wouldn’t give a 100 bucks for this. Personally…I think they leaked the photos to gauge reaction. Here is mine.
Steven B.(Liquid Cool)
What a trash…
I feel like it’s better to go the phone + controller route. Most have phones already. You’ll get 4G and maybe even 5G too.
To me, cloud gaming is mainly for devices you already have:
Dedicated gaming console (PC or others).
Not sure about a dedicated cloud gaming device.
In other words, to anyone with a phone comparable to that or better than it already, the only reason to buy it is if the whole thing is cheaper than any half decent controller accessory. AND they’d have to have a phone with no wifi 6 or av1 hardware support, but I suspect most people wouldn’t bother looking that up.
So as a console it kind of doesn’t have a lot going for it. But as a peripheral, something shaped like this (but obviously not this thing itself) has quite a bit of potential. By cramming it full of interfaces and some switches to change mode of operation, such a device could serve as a xbox controller, keyboard and mouse, monitor, and drawing tablet. Most of those both wired and wirelessly.
Actually, an argument can be made for a cloud gaming device, especially if your phone is better. Casual gaming allows for 15 or 30 minute sessions. But the games that you’re likely to play on cloud gaming require longer sessions in general. 15 minutes is barely enough to start some of those games if you watch the introductions. And that means battery drain. Battery drain doesn’t just mean having to recharge your phone multiple times a day if you want to do serious cloud gaming sessions, it also means its lifespan is cut drastically. Meanwhile, if you have a dedicated cloud gaming device, your (top of the line) phone has its battery protected, meaning it can last several years instead of just one. This is one of the reasons why the Ayn Odin is actually a good device, they designed it so the battery could be replaceable.
Plus, having the controllers built in rather than bluetooth means less latency which can be important as you already have some latency due to the cloud platform, you don’t want to be adding any more in some games. And this response is not just to you, it’s to all those who keep saying this type of device is stupid or to just use a phone and controller. Like with most things, it’s just not for everybody.
I’ll admit, your added use cases (standalone controller and monitor) would be nice extras, Drawing tablet not really due to the ergonomics of it, as is I find it awkward to draw on my LGV60 in its dual screen case as it’s raised too much off the table to be comfortable so they’d have to put a lot of effort into the design for that to be feasible.
I suppose you have a point. As a stay at home/battery saving console for a market segment that doesn’t have a non-smartphone personal computer around, it just might sell well enough to justify its own existence. If the price is right. That just wouldn’t be anywhere near where I live.
In that case though (actually also including those things I suggested), perhaps they could stand to cram a ton more battery into the thing. Normal use wouldn’t involve holding it anywhere in the middle, so there’s space for a sizable battery bulge there (much like the original standard xbox 360 controllers). A lot of handhelds not chasing pocketability could benefit from that.
And I just kind of wish people would refuse cloud gaming on principle, because I don’t like how more and more stuff depends on the internet, meaning it’s really controlled by people you’ll never meet and see you as a statistic or a problem to be solved rather than a person.
This is a fail. It needed AV1 and Wifi 6 or 6E.
Why? Do any of the streaming platforms actually use AV1 encode? Remember, AV1 for game streaming only makes sense if you have FAST hardware encode on the server’s side and Nvidia’s 30xx line of GPUs only support AV1 DEcode, not ENcode.
AV1 makes sense for video streaming, but not game streaming as of yet.
Wifi 6 would be nice but not a deal breaker. Especially at the resolution this thing is rendering at (this applies for both of your “requirements”).
Was thinking of Stadia. IIRC, they want to go AV1. And Google already has custom silicon for AV1 encoding for YouTube already in active use.
That said, this is an Android device, and Android devices are rarely supported for long. So you may have a point. AV1 may be beyond the use horizon of this device – and that would be another reason against getting one.
Intel has been offering AV1 hardware encoding on their Xeon server chips for a few generations now. The resources to pull this off on the server-end are already there.
Having said that, you’re right. AV1 isn’t something that game streaming companies are going to implement yet, because only a percentage of people own devices that are capable of AV1 decoding.
I hope this thing sells for 150 and people manage to hack it during the first week.
Same. It’s the only way it’s viable to me personally
Sd 720G is not bad, but 695 5G made more sense due to newer cortex A78 cores and 5G capability.