Device maker JXD offers a range of Android tablets that look like handheld gaming consoles, and which tend to have the physical buttons to match. The company recently launched an updated version of the JXD S5110 (which looks a lot like a Sony PSP), featuring a new dual-core processor.

The new JXD S5110b is available from AliExpress for around $87 and up, or you can snag one from AHappyDeal for $81.

jxd s5110b

The handheld Android gaming device features a 1.5 GHz AMlogic MX-S dual-core ARM Cortex-A9 processor, 1GB of RAM, and 8GB of storage, plus a microSD card for extra storage space.

It has a 5 inch, 800 x 480 pixel capacitive touchscreen display with support for 5-point multitouch and the JXD S5110b runs Android 4.1 Jelly Bean.

There are analog sticks on the right and left sides of the screen, start and select buttons, a D-pad, and four physical buttons on the right as well as shoulder buttons.

JXD says the system can also emulate classic gaming devices including the PlayStation 1, Nintendo 64 and GameBoy Advance. You can also map the hardware buttons to work with many Android games — and to be honest, while this sort of system is perfect for emulation, many modern Android games feature better graphics than classic console titles.

On the other hand, classic games often offer more hours of game play, better story lines, and all the other things you’d expect from titles that originally sold for dozens of dollars instead of just a few bucks at most.

The 800 x 480 pixel display also doesn’t seem like that big a disadvantage when you consider that most games you’d run in an emulator were essentially designed to run on televisions that had roughly VGA quality screens.

You can also connect the JXD S5110b to a TV with an HDMI cable if you want to play on a bigger screen though. It supports 1080p output.



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6 replies on “JXD launches S5110b Android gaming tablet with dual-core Amlogic CPU”

  1. uh… already bought me an archos gamepad
    would consider this if it wouldn’t be worse. It shares pretty much all shortcommings (4 buttons instead dpad, only 1GB RAM, no charging + USB OTG at the same time)
    but it could maybe have a bit better battery-perfomance

  2. I dunno man.

    My experience with the JXD S7300 was only fair before the left side hardware controls failed. The thing stopped booting not long after.
    My advice is to side-step these toys and just do a real tablet with a BT controller for gaming.
    It isn’t saving money when the OS experience is lackluster and the hardware bl, er…su, er…is sub-optimal.
    -And old TVs were far closer to Color Graphics Array (CGA) even lower res! 😀

    1. Depends what you are emulating. NES, SNES, and other consumer computer/game systems of the early era? You are kinda right. Arcade games were somewhat better even in the early days in that they were composite or even direct connected RGB and thus had pretty clear images, even if they were non-interlaced half scan NTSC. (240p60 in modern usage). It wasn’t too long before arcades were at least up to 480i though. And some were turning the display sideways so 800×480 is probably the minumum you would want to display classic arcade action fully. Especially since you probably wouldn’t want to turn one of these handhelds portrait mode to play Frogger unless you could easily remap the stick.

      And 480 would again be baseline to render raster games like Asteroids.

      Bummer though about the build quality.

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