After announcing plans last year to develop a new smartphone operating system using free and open source software, developer Gaël Duval has announced that the first beta is now ready for testing.

It’s called /e/, and it’s basically a custom ROM based on Google’s Android operating system. But it’s been stripped of most of the proprietary, closed-source bits that you usually find on Android phones.

/e/ is an open source operating system that uses microG instead of Google Mobile Services, Mozilla’s geolocation services instead of Google’s, and a set of open source, and privacy-focused apps to replace many of Android’s usual default apps.

Duval didn’t actually start from scratch when developing /e/. The operating system is forked from LineageOS 14.1, which is itself based on Android Open Source Project code for Android 7.1 Nougat.

But /e/ pulls together a bunch of new and existing resources to give users a relatively easy way to replace the software that ships on some phones with an OS that emphasis privacy and free/libre software.

The default mail app is a fork of K9-mail. The default SMS app is Signal, and the default chat app is Telegram. The default search engine is a fork of Searx, but you can also use DuckDuckGo or Qwant.

One of the things setting /e/ apart from some other Google-free, open source Android forks is that it also includes some cloud services. There’s an /e/ email service and a NextCloud-based online storage service. You can also set up an /e/account to use in place of a Google account to login to multiple apps and services on your phone at once, and/or synchronize data between devices. But the account is optional and all of the cloud services are still operating in beta, so Duval cautions that they’re being offered with “standard” security at the moment. You might want to proceed with caution before relying on these services for now.

Duval says development is ongoing and nightly over-the-air updates are available, but there’s always a chance things could break in one of the nightlies. So if you’re testing this software on a phone you plan to use as your daily driver, you might want to stick to official beta or stable releases.

Upcoming development will focus on updating /e/ to LineageOS 15/Android 8.x Oreo, improving performance and applications, adding features such as the ability to restore data from a drive backup, and a move from Google DNS to an alternative such as Cloudflare’s

Eventually users will also be able to self-host /e/ services on their own server if they want full ownership and control over their email, calendars, and online storage, among other things. The /e/ team is also building an application repository that will function much like an app store.

The current roadmap calls for a stable release in 2019. In future years, the developers hope to partner with hardware makers, launch a virtual assistant, and further decrease reliance on proprietary software (the default maps application in the current beta is still closed source, for example).

So far /e/ officially supports about two dozen phones including some models from Google, Essential, Fairphone, OnePlus, Samsung, Motorola, LG, Huawei, HTC, LeEco and Xiaomi. You’ll need an unlocked bootloader in order to install /e/, and doing so will most likely erase data on your phone, so make sure to back up any important files before getting started.

via xda-developers

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9 replies on “/e/ is an Android-based smartphone OS stripped of Google’s proprietary components”

    1. Yeah, that name, despite looking cool on a computer screen, is awful. How are you supposed to communicate to someone via speech? “Oh yeah, I run backslash e backslash on my phone.” And I still can’t imagine that being entirely clear, having to afterwards specify the symbols and possible hand movements in the shape of a backslash.

      EDIT: Wow, you can’t even Google it from the address bar. Both Chrome and Firefox give address not found.

      1. Kinda the same problem as Slashdot, but that was sort of intentional.

        And to be clear, thems be *for’ard* slashes 🙂

  1. If the microG libraries and location APIs work seamlessly with all playstore games, then this would be the best thing ever.

    1. If this ever becomes usable on the Kindle Fires it would be good to know as I don’t want to polute mine with Google’s services.

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