The ONEXPLAYER is a handheld gaming computer with an 8.4 inch, 2560 x 1600 pixel IPS LCD touchscreen display, built-in game controllers and an Intel Tiger Lake processor with Iris Xe graphics.

First revealed with a brief teaser in March, the ONEXPLAYER is set to go up for pre-order next week through an Indiegogo crowdfunding campaign that begins May 10th at 9:00AM Pacific Time.

While retail prices are expected to start at $1059, folks who pre-order at the start of the campaign may be able to save up to $260.

Here’s the pricing breakdown for the ONEXPLAYER configurations that will be available during the Indiegogo campaign:

Super Early Bird Early Bird IGG price Retail price
i5-1135G7 / 16GB / 512GB $819 $879 $899 $1059
i7-1165G7 / 16GB / 1TB $899 $959 $999 $1159
i7-1185G7 / 16GB / 2TB $1499 N/A N/A N/A

While even the pre-order pricing isn’t exactly what I’d call cheap, the ONEXPLAYER is priced fairly competitively with its closest competitors, the GPD Win 3. That 5.5 inch Tiger Lake handheld computer sold for $799 and up during crowdfunding, but it costs $1000 and up now that it’s starting to be available through retail channels.

One Netbook has been producing tiny computers for the past few years, but up until now the company has primarily focused on clamshell-style laptops, including some recent models designed for gaming thanks to Intel Iris Xe graphics and support for detachable game controllers.

But the new ONEXPLAYER is the first device from the company without a built-in keyboard and with integrated game controllers including analog sticks, a D-Pad, shoulder buttons (including two linear trigger buttons), and a couple of special function keys to help navigate Windows on a device without a keyboard.

You can, of course, connect a USB or Bluetooth keyboard. And One Netbook will offer optional accessories including a detachable keyboard that allows you to use the ONEXPLAYER as a general-purpose computer. But with its Nintendo Switch-like design, there’s no mistaking this for anything other than a gaming device.

More details will be available when the crowdfunding campaign goes live, but One Netbook has already revealed that the ONEXPLAYER features PCIe NVME storage thanks to an M.2 2280 SSD slot, two USB 4.0 Type-C ports, a USB 3.0 Type-A port, a headset jack, and a microSD card reader. It has stereo front-facing speakers, and a 60 Wh battery.

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  1. I hope gaming handhelds with physical button keyboards still come out. Passing on all these ~$1000+ USD “gaming only” devices. Hard to justify the price for me.

      1. Need to use an iPhone Max, jailbroken, and with a (3D printed?) case that allows you to slide-on JoyCons. That’s a pocketable console experience, just remove the joycons and put them in separate pocket. Overall, its the fastest software-hardware option, but definitely has some limitations.

        A little more freedom on Android. Perhaps use the Sony 1.3 and root it. Then use a (3D printed?) case that allows you to slide-on the Razer JungleCats. As above, its a completely pocketable (and mobile) Console Experience. Overall, a slightly better controller comfort than the above, but it compromises a little performance on the software-hardware front.

        Either case you miss out on AAA-Games since its not running x86 Windows. But what you get back is more performance, smaller sizes, and a reasonable battery life, which is worth it. For ARM, some Modern Apps are competitive, and the Emulation scene is not to be sneezed at, whilst your 4G/5G might be able to do some Game Streaming. So I still think the positives outweigh the negatives.

  2. Why such a high resolution? Seems like a very poor choice, considering most people are going to want to play games at 1920×1080 (or 1920×1200 as a compromise), and that resolution doesn’t divide evenly into 2560×1600, meaning the image won’t scale very sharply.

    You’d need to play games at 1280×800 for it to scale smoothly. Why not just use a 1920×1080 (or 1200) panel?

    1. Scaling wouldn’t matter for modern games, since 3d games render at whatever resolution they are set to. As for older 2D games, the resolution is so high scaling kind of ceases to be a factor.

      That being said, it does still seem like a waste since I imagine most AAA games are going to run at acceptable frame rates at 1080P at the highest without a dedicated 3D processor. Haven’t kept up with the Iris graphics so I could be wrong, but even if they will run games 60fps + at that resolution, the size of the screen negates the need.

      1. Games can render at any resolution they want, but it doesn’t mean your display will show that resolution as cleanly as a panel that contains an evenly divisible number of pixels.

        GPUs usually handle this using a few different interpolation methods. The most common one is blurring the image slightly to hide the fact that the image can’t be multiplied evenly to suit the amount of pixels on the display.

  3. This honestly seems too big. I have a Win Max and I’m pretty happy with it, but the clamshell design means I can rest it in ways that take part of its weight off of my arms while playing while still keeping a comfortable viewing angle. This seems like a lot to have to hold up while playing, but we’ll see what people are saying when they get it in their hands, I guess.