Facebook’s next VR headset has higher-resolution displays, a faster processor, and more RAM… but it has a lower price tag than the original Oculus Quest standalone VR headset, and the new model also weighs less.

The Oculus Quest 2 is up for pre-order for $299 and up starting today, and it’s set to ship October 13, 2020.

The new headset features a Qualcomm Snapdragon XR2 processor, 6GB of RAM, dual 90 Hz 1832 x 1920 pixel displays (for 50-percent more pixels than the original Quest), and it comes with a set of handheld motion controllers.

Available with 64GB or 256GB of storage, the Quest 2 is designed so that you can use it without plugging the headset into a computer. Games and apps run on the headset itself.

But you can also connect the Quest 2 to a PC using an Oculus Link cable if you want to play games or interact with experiences that require more horsepower than the Quest 2 provides on its own.

And that’s significant, because Facebook is done making headset that only work while plugged into a computer. The Oculus Rift S will be discontinued soon, with sales set to end in spring, 2021.

That means the company is streamlining its Oculus headset lineup to focus on a single do-it-all product… which also happens to be one of the most affordable Oculus products to date. But Facebook does plan to continue supporting exiting Rift products for the foreseeable future, so you don’t necessarily need to recycle your old gadgets just yet.

via Oculus

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4 replies on “Facebook unveils $299 Oculus Quest 2 standalone VR headset, exits the PC-only VR headset business”

  1. I think this is a good move. They have a single device now that’s both standalone and can be tethered to PC for better performance. It’s also cheaper than the PC-only Rift.

    This has the potential to grab a larger market.

  2. $300 AND you have to have a facebook account to use it, even as a peripheral.
    You know they said they weren’t going to do that when facebook bought them, but IIRC the guy who said that doesn’t work there anymore.

  3. Makes sense to exit the “PC-only” VR if their headset can both do standalone and PC-tethered. For a cheaper price too.

    Good move on them to also continue supporting the existing Rift headsets as well.

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