Google’s next smartphone may follow in the footsteps of the LG G6 and Samsung Galaxy S8 by shipping with a display featuring an aspect ratio of roughly 2:1 rather than the 16:9 ratio that’s been more common in the past.

While Google hasn’t made any announcements about its 2nd-gen Pixel smartphones, an unannounced device called the Google Pixel XL2 showed up at the GFXBench website recently, and it’s described as featuring a 5.6 inch, 2560 x 1312 pixel display.

It’s worth noting that GFXBench listings sometimes get the screen size wrong, and the resolution may be off by a few pixels. But it certainly seems like we’re looking at the specs for a device with a screen wide enough to display two apps in identically sized side-by-side windows.

Other hardware is said to include a Qualcomm Snapdragon 835 processor, 4GB of RAM, 128GB of storage, a 12MP rear camera with support for shooting 4K video, and a 7MP front-facing camera that can also capture 4K video.

There’s no word on the launch date or price, but Google has a habit of launching new hardware in the fall.

It’s also likely that the Pixel XL2 is just one of the company’s new phones. There wouldn’t be much need for the “XL” in the name if this wasn’t the larger of at least two different models.

via WinFuture






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3 replies on “Next-gen Google Pixel to have 2:1 display, Snapdragon 835?”

  1. I know the use of 18:9 over 2:1 irritates you a little, Brad, but in this case there is utility in it, since it makes the difference between the regular phone screen dimensions and the others more readily apparent.

    Even as a kid, when you were leaning about adding fractions, the first thing you were taught to do was find the lowest common denominator — i.e. 9 in this case.

    1. Hahaha, it’s even more annoying that it isn’t 2:1 aspect ratio.
      To be honest, only Apple had the capability to push forward a new aspect ratio… which they missed the chance when they pushed out the iPhone and iPad. They could’ve used the √2 ratio (1: 1412), and could’ve used Binary Numbers. Scales PERFECTLY, I know sounds geeky but hear me out:
      … 1,2,4,8,16,32,64;
      2^7 or E7 == 128 x90
      E7+ = 180 x 128
      E8 == 256 x 180
      E8+ = 362 x 256
      E9 == 512 x 362
      E9+ = 724 x 512
      E10 == 1024 x 724
      E10+ = 1448 x 1024
      E11 == 2048 x 1448
      E11+ = 2896 x 2048
      E12 == 4096 x 2896
      E12+ = 5792 x 4096
      E13 == 8192 x 5792
      E13+ = 11584 x 8192

      Example 1:
      Start off the iPad (2010) with E10. Step that up to E10+ for 2012. Step that up again to E11 for 2014. Step that again to E11+ for 2016 model. Effectively doubling the resolution every two years, in-line with advancements in Memory, GPU, and CPU, or Moore’s Law.

      Example 2:
      Start off the Small iPhone/3G/3GS with E8+ resolution. Double that to E9+ on the iPhone 4. Step up to E10+ resolution for the Regular iPhone 6, whilst going further to E11 on the Large iPhone 6 Plus. Take another step to E11+ for iPhone 8.

  2. It’s not exactly 2:1 (18:9), its more 1: 1.9512

    That’s actually annoying, because a STANDARD 2:1 makes it easier for OS and App designers to target the screen aspect ratio in normal and in Side-by-Side MultiWindow scenarios. However, even a 2:1 isn’t enough on a phone these days if you include the Notifications Shade and the Navigation buttons. Hence why some people like the S8’s 18.5:9 aspect ratio, which actually helps VR aswell (except EVERY side, because of the curve and shiny/refraction, the display needs to be cut smaller and lower resolution).

    However it gets a little annoying with letterboxing on most videos. So it might be worthwhile to consider a 21:9 Widescreen display for videos (Hidden notifications and navbar), whilst improving VR more, and making 2:1 Multitasking possible.

    Things were much more simple with flat 16:9 displays of 2013.

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