OpenPandora releases open-source hardware, case designs for handheld game system

The OpenPandora is a handheld, Linux-based game system with the guts of a low-power PC and the ability to emulate classic video game consoles. It’s based on open source software… and now the hardware designs are also open source.

OpenPandora

The designers of the printed circuit board (PCB) and case have released schematics and other details which anyone (with the appropriate resources) can use to build their own system, or to aid in case modifications or system board tweaks.

OpenPandora’s latest hardware features a 1 GHz ARM Cortex-A8 processor, 512MB of RAM, 512MB of storage, two SDHC card slots, a 4.3 inch, 800 x 480 pixel resistive toucshcreen display (for stylus support), up to 10 hours of battery life during normal usage, and a number of gaming buttons including a D-Pad, 6 action buttons, 2 shoulder buttons, 2 analog controllers, and a 43-button QWERTY keyboard and volume wheel.

The upcoming DragonBox Pyra is a model aims to offer better hardware including a 5 inch, full HD display and a faster processor, among other things. The case and PCB designs for the Pyra will also be open sourced.

thanks Victor!

  • boonesimpson

    make sure to eyeball some of the wacky history of openpandora. Craig rothwell has been a very shady character (also look at the Icontrolpad 2 kickstarter)

    Now I will say that Open Pandora and the Pyra do not have any dealings with Craig rothwell to my knowledge, but there is certainly an odd history.

    • Michael Thompson

      Odd and disappointing.

  • Michael Mrozek (EvilDragon)

    Yes, Craig was the original starter and main guy of the OpenPandora, but as there were issues, I recovered and took on the project in 2011.
    He’s not anymore involved with the current Pandora production and developments and won’t be involved with the DragonBox Pyra as well.

  • benjobradley

    Absolutely love my Pandora :D
    Full speed PS1 emulation plus all my old SNES and GBA classics and Quake II/III
    Craig did cause all sorts of issues, and I can only imagine what EvilDragon had to put up with behind the scenes to get the project back on track, but he’s got it running with perfect German efficiency!